Avevo notiziato il 05.09.2022 su Central District della California 24 agosto 2022, caso 2: 22-cv-02063-SVW-MRW che aveva rigettato la domanda di tutela verso l’uso nel gioco Fortnite.
Ora l’appello (in 14 mesi !!!) che riforma la sentenza di primo grado.
La sentenza è di una certa importanza per capire la disciplina della tutela autorale dell’opera coreografica.
Dal summary iniziale:
<<Games, Inc., the creator of the videogame Fortnite, infringed
the copyright of a choreographic work when the company
created and sold a virtual animation, known as an “emote,”
depicting portions of the registered choreography.
The panel held that, under the “extrinsic test” for
assessing substantial similarity, Hanagami plausibly alleged
that his choreography and Epic’s emote shared substantial
similarities. The panel held that, like other forms of
copyrightable material such as music, choreography is
composed of various elements that are unprotectable when
viewed in isolation. What is protectable is the
choreographer’s selection and arrangement of the work’s
otherwise unprotectable elements. The panel held that
“poses” are not the only relevant element, and a
choreographic work also may include body position, body
shape, body actions, transitions, use of space, timing, pauses,
energy, canon, motif, contrast, and repetition. The panel
concluded that Hanagami plausibly alleged that the creative
choices he made in selecting and arranging elements of the
choreography—the movement of the limbs, movement of the hands and fingers, head and shoulder movement, and tempo—were substantially similar to the choices Epic made in creating the emote.
The panel held that the district court also erred in dismissing Hanagami’s claim on the ground that the allegedly copied choreography was “short” and a “small component” of Hanagami’s overall work. The panel declined to address the issue whether the work was entitled to broad or only thin copyright protection>>.
(notizia e link da Eric Goldman)